Saturday, July 6, 2013

Exercises for the math of 3D software renderer / implementing soft rendere

Hi,

I wish to implement a 3D software renderer, so I started to read "Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization".

The first chapters are pretty straight forward, but my problem is that when he started with the math (Chp 4) I lost direction - he throws a lot of material (and I really bad with math), and there are no exercises which I can work on.

In exercises I mean writing some code, so I could see how each separate subject fits the whole image - for example, some exercises about polar coord's, other in vectors and so on... - Full Post

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